I’m using 2d character animation and hybrid 2d/3d environments to create varied scenes around a futuristic theme park that explores escapism and who has to work in order to maintain that escape. The absurdity of the location lends to more absurd struggles for the employees of this theme park, and this struggle is my primary focus.
update 10/22










Class critique


After doing more artist research and thinking about what I wanted my theme to be, I focused in on the employees who have to prop up an escapist experience for others.



Also as i plan out the characters I’ve prioritized the employees to always be the most rendered characters with defined features because they’re the focus. The crowd can be abstracted and warped to fit the emotion of the scene, like having a blob of a crowd morph in the punk scene.




The medium of my finished scenes will be blender. In this program I can 3d model and shade 3d shapes with flat colors to get an illustrative look. It also now has grease pencil where 2d vector lines can be attached to and put in front of the 3d forms. I can make individual grease pencil objects that I can place anywhere in the scene via a grid. This is how I will bring in the employees and guests as 2d animated while still allowing for easy camera movement. 2d painted backgrounds will still be used as well.




uniform

scene storyboards




