update 10/22

Here I found that switching where the grease pencil will go with the 3d cursor isn’t very exact and can lead to a messy comp with different lines in different places.
I know I need the front arm in front of the cup and body. Instead of drawing it on different planes, I’m doing the whole thing on same plane with layers separated so I can position the arm wherever the camera necessitates it later.

Class critique

First piece of concept art for my idea. At this point i hadn’t honed in on the specifics and was still exploring the more general idea of a giant future theme park.

After doing more artist research and thinking about what I wanted my theme to be, I focused in on the employees who have to prop up an escapist experience for others.

Many of these scenes have stuff going majorly wrong. I wanted to focus on the struggle the employees go through, and since it’s cartoon exaggeration seemed like the best route. Like in the above one an employee is constantly working on an on fire server to keep a chuck e cheese like punk experience running.

Also as i plan out the characters I’ve prioritized the employees to always be the most rendered characters with defined features because they’re the focus. The crowd can be abstracted and warped to fit the emotion of the scene, like having a blob of a crowd morph in the punk scene.

The medium of my finished scenes will be blender. In this program I can 3d model and shade 3d shapes with flat colors to get an illustrative look. It also now has grease pencil where 2d vector lines can be attached to and put in front of the 3d forms. I can make individual grease pencil objects that I can place anywhere in the scene via a grid. This is how I will bring in the employees and guests as 2d animated while still allowing for easy camera movement. 2d painted backgrounds will still be used as well.

Example of gesture drawings I’m doing to figure out what key poses i’ll draw.
Design a site like this with WordPress.com
Get started