Saturday Critique

I’m using 2d character animation and hybrid 2d/3d environments to create varied scenes around a futuristic theme park that explores escapism and who has to work in order to maintain that escape. My primary focus is on the absurdity of this future park and how this frames the struggle of the workers.

My first concept piece, still working with broad concept of escapism and theme parks. Without more specificity had problem finding compelling ideas for scenes around the park.
Using a simple story boarding type style, these early scenes keep pushing the exploration of this space, but still don’t have a unifying element of interest. Focusing purely on the escapism only got me stuck.
After going back to science fiction and cyber punk influences, I started to hone in on the employees of the park as the subjects for each scene.
early rendering of my first scene. Using simple models with flat toon shading to get an illustrative look with actual depth I can play with.
The employees are the focus of my scenes, so I’m planning out all their actions and motion ahead of time.
As I worked on the scene I’m taking notes and writing down tips to simplify the next scenes. Here I discovered using a colored background for the character lets me move the camera and make sure I can see the color, so when I draw the character I know it will be visible from all the angles I tried.

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